Other Neon Bay [v0.1.1] [Forgotten Glory Games]

Versions
0.1.1 · Jul 27, 2025 (Current version) History What changed
Log in for version alerts

sdc34

Game Uploader
Prestige 5
Prestige 4
Prestige 3
Prestige 2
Prestige 1
Lewd
Registered
Member stats
Joined
Apr 3, 2025
Threads
217
Messages
292
Vouches
0
Likes
1,024
LewdCoins
⚡47,125
Donation coins
0
Platinum
0
adcoin
0
‎1 Year of Service‎
Thread owner
Allow others to update?
  1. yes
Developer Name
Forgotten Glory Games
Developer Links
Version
0.1.1
Latest Update
Jul 27, 2025
Release Date
Jul 20, 2025
Language
English
OS
  1. Windows
5109884_NeonBayLogo.jpg

Overview:
Neon Bay is a text-based adult life and dating simulation game set in a near-future non-dystopian cyberpunk city. It is under active development and currently in an "Early Access" phase with the core systems implemented and plans for more content. Neon Bay features a robust NPC generation system with NPCs that have their own schedules, preferences (both sexual and otherwise), personalities, and styles. It also features careers, needs management, outfit management, interactive sex scenes, and a couple of storylines to follow for now. Having newly moved to the city, it's time to start fresh and find love, or just fuck as many people as you want.​

TEXT BASED, ANAL SEX, EXHIBITIONISM, GAY, FUTA/TRANS, INTERRACIAL, LESBIAN, MASTURBATION, ORAL SEX, DATING SIM, ROMANCE, RPG, SANDBOX, SCI-FI, SIMULATOR
Extract and run
CHANGE-LOG HERE. DELETE IF NO CHANGE-LOG AVAILABLE
v0.1.0

Initial game Release.

Fixed:
- Fixed missing boob selection dropdown menus during character creation
- Fixed inventory/backpacks not being saved/loaded
- Fixed negative skill XP on level up (and other related issues with skills/XP)
- Fixed Payday event not working correctly (and made it so that if the event gets skipped somehow you still get paid)
- Fixed getting phone numbers even when rejected
- Fixed a couple of back-end errors
- Fixed being able to spam through storylines and breaking them as a result
- Fixed game state not being properly reset upon exiting to main menu (pretty sure I got everything, let me know if there's still any lingering issues)
- Fixed job shifts being able to be scheduled when the location was closed making it impossible to start the shift
- Fixed incorrect starting outfits and made them identity-specific
- Fixed various things that could cause job shifts to duplicate on the Calendar
- Fixed an oversight where not-implemented date types were still available to schedule
- Fixed high Needs events not firing or firing incorrectly


Added
- Enabled game scaling. Please note that this is a temporary, imperfect implementation and may result in some UI weirdness. The default resolution for the game is 1280x720, so higher resolutions may be weird and smaller resolutions will likely be unplayable.
- Random event queue system so that if multiple high needs events become possible, they all fire in sequence.
- Small animation for the Needs bars when they change values because I think it's neat.

Balance/Changes
- Tweaked Needs rates:
- Hunger: 15/hr -> 10/hr
- Thirst: 20/hr -> 13/hr
- Hygiene: 4/hr -> 5/hr
- Comfort: 12/hr -> 5/hr
- Social: 8/hr -> 3/hr
- Bladder: 20/hr -> 13/hr
- Fatigue: 6/hr -> 4/hr

DOWNLOAD
Win
:
- - - -

5109913_Godot_v4.4.1-stable_win64_u6dkrqoUXz.jpg5109915_Godot_v4.4.1-stable_win64_YMkiN6Pv7B.jpg5109916_Godot_v4.4.1-stable_win64_06iApwchEt.jpg5109917_Godot_v4.4.1-stable_win64_b7oyA3AIbm.jpg5109918_Godot_v4.4.1-stable_win64_u6dkrqoUXz.jpg5109919_Godot_v4.4.1-stable_win64_d8FVoA8fYv.jpg​
 
Last edited by a moderator:
Back
Top Bottom