What changed — Girlfriend Saves the City [v4c] [Impy]

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4c

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4cOct 1, 2023

- 4 new events. (2 tv, 1 office dialogue, 1 animated tavern scene) - 2 bonus combat animations with a secret trigger condition. - Fixed bug where movement requests would be prioritized over waiting. - Various art and dialogue adjustments. v4b - Fixed bug where clicking buttons too quickly could sometimes lock the screen in town hall. (2nd attempt to fix this, let me know if it's truly gone.) - Added the impregnation animation to the male grapple events in the gallery. - Few small art adjustments. v4 New Content - 8 new events. - 5 new buildings. - 4 illustrated endings. - Gallery. - Title screen. - Impregnation animation. - Various art and dialogue adjustments. Added location decorations. Gameplay Changes - Game cannot be lost. Low popularity will reduce progression speed but will no longer give you a game over. - Saucer now doubles effect of all adjacent buildings! - Resistance recovery is limited to 1 per building, but there are now 3 structures that offer it. - Some buildings now have additional influence on their neighbors. - Dates cost more again, but there are additional sources of favors. - Added a "refill for 10 favors" buttons to patrol selection to offer additional strategic uses for high favor towns. - Combat loss popularity penalty is higher. - Various structure effects changed or rebalanced. - Increased naughtiness requirement for battle stripping to 10. Quality of Life Improvements - Added hint text for more combat buttons. - Districts are now shown in building descriptions. - Key battles are marked in enemy descriptions. Bug Fixes - Fixed major bug where buildings placed near the center road didn't always count as part of a district. - Fixed bug where office hint text did not update after an event has played. - Fixed bug, an old event and the tv being active at the same time would show hint text as if a new event is active. TV now has it's own office hint text. - Fixed bug where wait button did not get reset on re-entering the office. - Fixed bug, random combat items were not being picked from intended pools. - Implemented some additional code checks to prevent potential future mishaps. v3 New Content - 9 new events. - Town hall can be visited between patrol loops. - 11 new buildings. - 10 new combat items. - "Evil schemes" game progression system to replace previous "threat level" system. - 3 (text only) endings. Gameplay Changes - Replaced combat arrow movement que with waypoint que. Action requests can be cancelled. Wait requests stack. - Items no longer carry over between missions. Buildings give items for a single encounter. - Items can now be stacked, inventory is infinite. - 2 item shops are guaranteed on each construction proposal. - Church events merge into the same branch, regardless of visit order. Dialogue event for not visiting church before transformation changed. Requirements for transformation lowered. - Enemies have an elemental weakness, first hit of that element removes 2 resistance. - Introduced 2 new attack elements. Changed some item activation rules. - Defeated enemies are now removed from encounters. - Hovering over an enemy will show you some basic information about the encounter. - Changed effect of various buildings, especially those that used to give you items. - Changed effect of various items, generally to make them hit broader areas. - Enemies will pause after phone use (consistent with turn 1 behavior to make planning easier) - More lust is needed to activate slut mode. - Reduced date cost to 2 favor. - Reduced decline construction penalties by 2. - Reduced naughtiness gain for some events. Quality of Life Changes and Bug Fixes - All participating enemies are now checked for defeat events not just the leader. - Enemies will not attack destroyed items. - Gave Charmer and Heather faster moving bullets. - Fixed bug, Heather sometimes moved away from assigned path. - Fixed bug, Heather's default pathfinding was not always consistent to how it worked for enemies. - Fixed bug, player could not start in topmost room. - Description, dialogue and art adjustments. v2 New Content - Lewd combat with 4 takedown animations. - New enemy with a defeat event. - New dating spot with 3 events. - New placeable building. - Some new sprites and portraits and various art touchups. Gameplay Changes - Added pathfinding (temporarily activated when a character encounters a wall until the next jump or attack). - Lust no longer reduces resistance, resistance carries over between fights. - Max lust now grants a combat powerup. - 8 naughtiness is required to start gaining lust. - Events grant different amounts of naughtiness, the amount gained is displayed on screen. - Mood penalty for losing is now based on the number of remaining enemies (partial success matters!). - Church of Slep gives resistance instead of removing lust. - Rival heroes will only appear if their minions have been defeated at least once. - Removed victory requirement for dates. - Dating now costs 4 favor instead of 5. - Added 10 more combat turns. - Combat maps will generate a few additional jump spots now. - Various balance changes to items and buildings. Big Fixes - Fixed a bug where sound settings did not get applied to the main menu. - Fixed bug where Heather couldn't visit buildings on the first tile of her patrol (you can't place them there anymore). - Fixed bug where returning a building back by clicking it again stopped the button from working until another was selected. - Camera can now pan even if it's locked while using the phone. v0.1b - Using the phone allows items to be added twice per combat. - Items can now be flipped. - Battle action options for "waiting", "attacking" and "turning". - Up to 6 battle action suggestions can be queued at a time. - New display for resources and hint text when you hover over them. - Animated the monkeys. - Hp display for enemies. - Skip Button for events. - Keyboard controls for camera. - Slightly increased movement speed in combat. - Various small text and art touchups. v0.1a Initial public release
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