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4c · Oct 1, 2023 (Current version) History What changed
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Dean

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Allow others to update?
  1. yes
Developer Name
Impy
Developer Links
Version
4c
Latest Update
Oct 1, 2023
Release Date
May 23, 2023
Language
English
OS
  1. Windows
  2. MacOS
Other Games
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Overview:
Build a city on top of a UFO crash site. Your girlfriend Heather will keep it safe and get herself into sexy trouble!
​
2d game, 2dcg, animated, big tits, female protagonist, futa/trans, groping, netorare, platformer, puzzle, sleep sex, trap, turn based combat, vaginal sex, voyeurism
1 - Extract and run.
v4c
- 4 new events. (2 tv, 1 office dialogue, 1 animated tavern scene)
- 2 bonus combat animations with a secret trigger condition.
- Fixed bug where movement requests would be prioritized over waiting.
- Various art and dialogue adjustments.

v4b
- Fixed bug where clicking buttons too quickly could sometimes lock the screen in town hall. (2nd attempt to fix this, let me know if it's truly gone.)
- Added the impregnation animation to the male grapple events in the gallery.
- Few small art adjustments.

v4
New Content
- 8 new events.
- 5 new buildings.
- 4 illustrated endings.
- Gallery.
- Title screen.
- Impregnation animation.
- Various art and dialogue adjustments. Added location decorations.

Gameplay Changes
- Game cannot be lost. Low popularity will reduce progression speed but will no longer give you a game over.
- Saucer now doubles effect of all adjacent buildings!
- Resistance recovery is limited to 1 per building, but there are now 3 structures that offer it.
- Some buildings now have additional influence on their neighbors.
- Dates cost more again, but there are additional sources of favors.
- Added a "refill for 10 favors" buttons to patrol selection to offer additional strategic uses for high favor towns.
- Combat loss popularity penalty is higher.
- Various structure effects changed or rebalanced.
- Increased naughtiness requirement for battle stripping to 10.

Quality of Life Improvements
- Added hint text for more combat buttons.
- Districts are now shown in building descriptions.
- Key battles are marked in enemy descriptions.

Bug Fixes
- Fixed major bug where buildings placed near the center road didn't always count as part of a district.
- Fixed bug where office hint text did not update after an event has played.
- Fixed bug, an old event and the tv being active at the same time would show hint text as if a new event is active. TV now has it's own office hint text.
- Fixed bug where wait button did not get reset on re-entering the office.
- Fixed bug, random combat items were not being picked from intended pools.
- Implemented some additional code checks to prevent potential future mishaps.

v3
New Content
- 9 new events.
- Town hall can be visited between patrol loops.
- 11 new buildings.
- 10 new combat items.
- "Evil schemes" game progression system to replace previous "threat level" system.
- 3 (text only) endings.

Gameplay Changes
- Replaced combat arrow movement que with waypoint que. Action requests can be cancelled. Wait requests stack.
- Items no longer carry over between missions. Buildings give items for a single encounter.
- Items can now be stacked, inventory is infinite.
- 2 item shops are guaranteed on each construction proposal.
- Church events merge into the same branch, regardless of visit order. Dialogue event for not visiting church before transformation changed. Requirements for transformation lowered.
- Enemies have an elemental weakness, first hit of that element removes 2 resistance.
- Introduced 2 new attack elements. Changed some item activation rules.
- Defeated enemies are now removed from encounters.
- Hovering over an enemy will show you some basic information about the encounter.
- Changed effect of various buildings, especially those that used to give you items.
- Changed effect of various items, generally to make them hit broader areas.
- Enemies will pause after phone use (consistent with turn 1 behavior to make planning easier)
- More lust is needed to activate slut mode.
- Reduced date cost to 2 favor.
- Reduced decline construction penalties by 2.
- Reduced naughtiness gain for some events.

Quality of Life Changes and Bug Fixes
- All participating enemies are now checked for defeat events not just the leader.
- Enemies will not attack destroyed items.
- Gave Charmer and Heather faster moving bullets.
- Fixed bug, Heather sometimes moved away from assigned path.
- Fixed bug, Heather's default pathfinding was not always consistent to how it worked for enemies.
- Fixed bug, player could not start in topmost room.
- Description, dialogue and art adjustments.

v2
New Content
- Lewd combat with 4 takedown animations.
- New enemy with a defeat event.
- New dating spot with 3 events.
- New placeable building.
- Some new sprites and portraits and various art touchups.

Gameplay Changes
- Added pathfinding (temporarily activated when a character encounters a wall until the next jump or attack).
- Lust no longer reduces resistance, resistance carries over between fights.
- Max lust now grants a combat powerup.
- 8 naughtiness is required to start gaining lust.
- Events grant different amounts of naughtiness, the amount gained is displayed on screen.
- Mood penalty for losing is now based on the number of remaining enemies (partial success matters!).
- Church of Slep gives resistance instead of removing lust.
- Rival heroes will only appear if their minions have been defeated at least once.
- Removed victory requirement for dates.
- Dating now costs 4 favor instead of 5.
- Added 10 more combat turns.
- Combat maps will generate a few additional jump spots now.
- Various balance changes to items and buildings.

Big Fixes
- Fixed a bug where sound settings did not get applied to the main menu.
- Fixed bug where Heather couldn't visit buildings on the first tile of her patrol (you can't place them there anymore).
- Fixed bug where returning a building back by clicking it again stopped the button from working until another was selected.
- Camera can now pan even if it's locked while using the phone.

v0.1b
- Using the phone allows items to be added twice per combat.
- Items can now be flipped.
- Battle action options for "waiting", "attacking" and "turning".
- Up to 6 battle action suggestions can be queued at a time.
- New display for resources and hint text when you hover over them.
- Animated the monkeys.
- Hp display for enemies.
- Skip Button for events.
- Keyboard controls for camera.
- Slightly increased movement speed in combat.
- Various small text and art touchups.

v0.1a
Initial public release
Development is concluded. I may release small patches or bug fixes if anything comes up, but I have no plans to for big updates at this time.
  • Left mouse button controls all primary actions.
  • Hint text will appear when you hover over some buttons and icons.
  • Place buildings by matching up the required spaces with empty spaces. Unique buildings require road access at the arrow point.
  • Swap out items in battle by clicking an inventory slot and a map placement spot.
  • You can pause the battle to offer movement advice and change item positions by pressing the phone button.
  • Que up movement requests while the game is paused. Heather will navigate on her own even if you don't give her a destination.
  • Control the camera or switch to turn-based mode in battle by pressing the play, pause and camera buttons.

DOWNLOAD
Version 4c

Win (64-bit): - - - -

Version 3b
Win (32-bit): - - - -
Mac: - - - -
Linux: - - - -

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