4 Years of Service
- Allow others to update?
- yes
- Developer Name
- SunbathGames
- Developer Links
- Version
- 0.3.6
- Latest Update
- Apr 10, 2025
- Release Date
- Oct 20, 2022
- Language
- English
- OS
- Windows

Overview:
Elvenfoundry is a factory simulation game.
After capturing a wandering elf, you have been ordered to travel to their home planet to study them further.
Thanks to your research, scientists will have new tools and devices to play with the captured elf.
You will be the lead scientist using the new researched tools in Elvenfoundry Dungeon,
compatible with virtual reality using Oculus, Vive and Index.
3d game, sandbox, female protagonist, monster girl, sci-fi, management, big ass, big tits, sex toys, vaginal sex, groping, virtual reality
Extract and run
v0.3.6
N/A
v0.3.5
Update 14
-Thumbsticks for locomotion.
-Open the game menu:
Oculus Y button | Index Left B button | HTC Left menu button
-Adjust your height (This will adjust the height of your hips too!):
Right thumbstick up and down
-Enable/Disable automatic hip movement / ask elf to come to your position:
Oculus A button | Index Right A button | HTC Right menu button
-Automatic hip movement speed:
Left thumbstick up and down
-Automatic elf hip movement:
Right thumbstick up and down
v2022-10-20
Initial Release
N/A
v0.3.5
- Added new lab modifications:
- Skin color
- Eye color
- Eye type
- Lipstick color
- Improved makeup texture
- Mia will now speak to you over radio when you are in the factory and reach certain milestones, mostly for guidance on what to do next, and to add a bit of background to the game. This update adds voice for the first stage of the factory
- Fixed bug causing elf in lab floor to move around
- Fixed some walls in pool floor not triggering leaning pose in elf
- Fixed visual bug in dungeon elf causing floating penis to be always in front of her (yes you read that right)
- Fixed Blobranch delivering wrong output with coal blobs
- Fixed lab breast size cannisters not working on previous version
- Fixed bug causing elf to be stuck in the treadmill animation if the treadmill was activated before the elf ended the getting on the treadmill animation
Update 14
-Thumbsticks for locomotion.
-Open the game menu:
Oculus Y button | Index Left B button | HTC Left menu button
-Adjust your height (This will adjust the height of your hips too!):
Right thumbstick up and down
-Enable/Disable automatic hip movement / ask elf to come to your position:
Oculus A button | Index Right A button | HTC Right menu button
-Automatic hip movement speed:
Left thumbstick up and down
-Automatic elf hip movement:
Right thumbstick up and down
v2022-10-20
Initial Release
Controls:VR
-Thumbsticks for locomotion.
-Recalibrate to play standing or seated with:
Oculus Y button | Index Left B button | HTC Left menu button
How to change the pose:
-Set the lever on the wall to 'Modify pose'. It will be in that position by default.
-Change her pose in the following order: Pelvis -> Upper body -> Foot and hands.
-If you changed the pose and want to keep it while still being able to grab and pull, set the lever to 'Fixed pose'.
Controls of the prototype:
-WASD + mouse, movement and camera
-Space for jumping
-Q opens build menu
-I opens player inventory
-Esc/P pause game
-E interacts with buildings and characters
Controls for building:
-Left click builds
-Right click on built item deletes building (materials will return to player inventory)
-Right click/scroll while previewing building rotates the building
Inventory QoL interactions:
-Left click selects slot
-Shift + left click moves slot
-Ctrl + left click moves all items equal to selected
-Right click grabs half a slot
-Player inventory is always autosorted
-Thumbsticks for locomotion.
-Recalibrate to play standing or seated with:
Oculus Y button | Index Left B button | HTC Left menu button
How to change the pose:
-Set the lever on the wall to 'Modify pose'. It will be in that position by default.
-Change her pose in the following order: Pelvis -> Upper body -> Foot and hands.
-If you changed the pose and want to keep it while still being able to grab and pull, set the lever to 'Fixed pose'.
Controls of the prototype:
-WASD + mouse, movement and camera
-Space for jumping
-Q opens build menu
-I opens player inventory
-Esc/P pause game
-E interacts with buildings and characters
Controls for building:
-Left click builds
-Right click on built item deletes building (materials will return to player inventory)
-Right click/scroll while previewing building rotates the building
Inventory QoL interactions:
-Left click selects slot
-Shift + left click moves slot
-Ctrl + left click moves all items equal to selected
-Right click grabs half a slot
-Player inventory is always autosorted
Attachments
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