i think it's just lazyness. One of the most important things is to have characters with distinguishable traits, and looks is one of the most important ones. I love when games use "real" looks, like, don't make the female characters look like they just fell from heaven
Daz3d has so many morphs available that it just feels lazy when the default ones are used for my own Daz3d characters i spend hours tweaking morphs adding minor details like wrinkles veins geoshells and Shader's etc to make sure that in fact the drapes do match the curtains and then i create multiple outfit preset's it can be tiresome but it at least add's some depth
Maybe I am showing my age, but it doesn't bother me to see the same few famous actors in lots of different films by different directors. In fact, I kind of like it because I am used to it. I am transferring this to visual novels. I kind of like seeing the same Honey Select models again and again. Often they play similar roles, which is great, and sometimes they are cast against type, which is also great.
I forgot which one it was, but a few days ago I tried an older game for the first time. It had a cast largely consisting of models I was most familiar with from other games, I think many of them actually later ones. I was happy to see the headmaster from The Headmaster (even wearing his trademark trousers), Sheila from Waifu Academy (but a bit younger) etc., or rather, their respective 'actors' / 'actresses'.
One thing I like about these recurring Honey Select models is how refined they are. This is in contrast with DAZ, where there is usually a lot more variety of models but they tend to be rather coarse and ugly.
i mean if a dev is just started creating games - there is no way for him to create a good model. i'd rather see the same pretty model than something really ugly
I might find it really weird to find two different characters looking identical, but as long as some game doesn't cause me to dislike a character using the model in question, and the model used is attractive, it's all good.
If they are DAZ3D models, yes. It could be that the dev really loves a model but in most cases it seems to be just lazyness - wich I don't understand because in DAZ, it's so easy to make your own great model just by modifying a standard model just a bit.
While I care more about the story, seeing the same models do detract from the experience. It's like how I couldn't take Cranston seriously in Breaking Bad because I was too used to seeing him as the goofy dad in Malcom in the Middle.
Definitely. Most devs morph the models enough so it doesn't become a issue but it's quite easy to tell when someone is being too lazy. Though I can't entirely fault them since there are only so many base models available I think. It is honestly surprising that in maybe half a decade playing DAZ games I haven't seen all that many new models join the scene.
Yes, it bothers me a little. When I first started playing these types of games, I noticed reused 3D models and think it might be intentional for example, as a form of collaboration between game developers or a cameo (I usually forget the names of characters from games I’ve finished).
Reused models sometimes make me question if I’ve seen a character before in another game, which can break immersion.
It strikes me a lazy. At least change their clothing, their hair color... Just takes one slider to change them enough so they don't look like they came right out of the Daz3D Studio Store. As an aspiring dev, I'm probably more aware of it than other people though.
Quite the opposite. It's the same model but a different story, render or animation. It's more a turn-on for me to see how the same model gets used in different settings.
Finding the same models from one game to another is not necessarily annoying.
But sometimes we find a majority of models identical to another game and that totally breaks the immersion...