4 Years of Service
- Allow others to update?
- yes
- Developer Name
- battlebroomdev
- Developer Links
- Version
- Build 2
- Latest Update
- Jun 24, 2025
- Release Date
- Sep 19, 2024
- Language
- English
- OS
- Windows

Overview:
Battlebroom is a 3rd person RPG where you play as a witch who is trying to defeat an evil witch queen.
The witch queen has conquered almost the entire realm and recruited all other witches as underlings.
You are the last one standing in her way.
If you want to have a chance of defeating her, you need to get way stronger.
3D game, Combat, Fantasy, Female protagonist, Management, Monster, Rpg, Sandbox,
Extract and run
Build 2
Build 1
Initial Release
- Much better performance during battles
- New enemy type: Crossbowman
- Undressed Outfits now don't have to be purchased
- New Outfits
- New interactable furniture/poses: Bench
- minor fixes/changes
Build 1
Initial Release
Gameplay:
The game will feature various adult elements that you are able to unlock via story progression, purchasing them with gems (which drop in combat) or achievements.
These elements include: outfits, poses/animations, locations, interactions with other witches
Closing words:
Please note that many of the things described are currently not fully implemented yet as of Build 1. It will take some builds to properly implement all of it, I just wanted to give you an idea how the gameplay will look like in the future.
- gain XP by fighting roaming witch queen combat parties
- find/buy better equipment
- build up your own army of minions that helps you in battles
- defeat the other witches, take their manors and persuade them to join you in combat
- conquer outposts
- defeat the witch queen
The game will feature various adult elements that you are able to unlock via story progression, purchasing them with gems (which drop in combat) or achievements.
These elements include: outfits, poses/animations, locations, interactions with other witches
Closing words:
Please note that many of the things described are currently not fully implemented yet as of Build 1. It will take some builds to properly implement all of it, I just wanted to give you an idea how the gameplay will look like in the future.
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