Was definitely a case of "Don't knock it 'til you try it," for me. Wasn't sure if I'd get into black and white but Imouto Life Monochrome and the sequel taught me not to overlook them in future.
3DCG is often much easier to get releases out the door especially with limited illustration skill. But when there's talent and the models are actively unique (i.e. Light of my life) there's a certain charm that elevates it
All that matters to me is if the art style/models they use don't look like ass. I think the problem with 3dcg has is so many people opt with the same faces/bimbo bodies/heavy make up models. Like, a majority of them look like they use the same models that Milfcity used. There is only a few choice games that try to avoid that.
both are great provided that the quality is good. but if i had to choose one, I'd choose 2dcg since theres more variety in style and bodies while most 3dcgs look a lot samey.
I'll say both. For me, it depends on the type of game and the scenario.
Sometimes a hyper-realistic game can be very boring (especially those without any sound). I had a very good surprise with 2dcg.