Non-exhaustive changelog
Added act 4 finale
Revamped food mechanic. Now characters eat 1 food item per attempt and it lasts multiple turns based on the food eaten. Better food provides various bonuses. Characters also can be demanding higher quality food if they have higher fame or value.
Cleave and Strike Through now had additional effects when certain conditions met
Added new trait for Ratkin: In the shadows reduces ranged physical hit chance by 30%.
Added character sorting behavior to main character list
Added some new sound effects to time equipment and turn pass
Slaves now can only be trained after 1 turn to prevent them being sold for better price instantly
Added hotkeys and settings for them, including new quicksave/load option
Added option to sort characters by category
Added workunits display as well as how much work characters make per turn
Added 2 new skills:
Warcry - Warfare skill removing fear and silence from caster
Hardened Grip - Mind spell, providing disarm immunity to target
Disarm now forces ranged attackers to use melee attack with its inherent penalty
Fixed Mae having wrong default portrait
Fixed Lira's quest 3rd part
Fixed in the shadows giving evasion against physical attacks