What changed — Shadow Island [R14.2] [Redikal]

R14.2

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R14.2Apr 25, 2026

• fix hair of charlotte not showing in her latest scene. • fix last hale scene not playing in certain cases when it should. R14.1 • fix arabelle showing in the shelter during the charlotte route. /!\ it requires to redo the search sequence outside on day 8 from the very beginning /!\ R14 • Small bit of main story continuation. • 2 new Lady Hale scenes. • Sped up loading time dramatically. • Reworked quest system to be cleaner/more readable. • Fixed cheats not working. • Minor fixes and improvements to existing scripts and dialogue. • Updated translations, complete in Russian and Spanish. R13.5 • Rebranding and updated main menu, the game is now titled Shadow Island. • Added an infinite inventory system and removed the storage chest. • Renamed character: Alice is now Beatrice, a childhood friend of the main character. • Added new character art for Beatrice. • Replaced with , a sentimental item of Beatrice found in the tree hollow. • Reworked background art for the abandoned village. • Made minor fixes and improvements to existing scripts and dialogue. • Fixed translations, now complete in Russian and Spanish. R13 - Continuation of the story. - 1 new H-scene (Charlotte ). - Translation in Spanish and Russian updated. R12 -Update heavily focused on the story. -1 new H-scene (Charlotte). -More rework of the intro (new illustrations with Lily) and some previous hscenes/art were reworked. -Extended max savefiles from 128 to 720. -Added option for custom resolution. -Translation in Spanish and Russian updated. R11 - Continuation of the story. - Fixed index error with quests and history. - More improvements to Android version, switching tabs should not produce crashes anymore unless you are skipping or in very rare cases. - Translation in Spanish and Russian, updated and complete for this version. R10.3 - Rework of the art. - Rework of the dialogues. - Rework of the beginning to be more intuitive: you are now forced to meet the Doctor and initiate a trade with him on Day 1. - Implemented a new android save system to avoid make you loose progress: The game will shutdown when switching apps but automatically save your progress, and you can go back to where you left off after starting the app again. - Improved performance and got rid of some freezes when the game was using too much cache. R10.2 - Possible fix for the index error that could pop on screen (a weird error that some users had). - Fix Molly appearing in front of Isaac burning house scene if you used some items, now you cannot use items at that time. - You can now trade the Catharanthus Roseus item with the doctor. - Changed the loading screen at the start of the game (It was part of the rework that started for R11, I took the opportunity to include it because I finished it this week and it was ready). R10.1 Continuation of the story. 3 new H-scenes (Arabelle, Lady Hale and Charlotte). /!\ Recommend loading a save before the moment where the protagonist leaves his bed in the morning of Day 6 (For example, the autosave that happens before you wake up on Day 6 would be an ideal point to continue), this will make sure your save is in a good state. Otherwise, I think it will work, but just be aware you may miss certain events that were added before the church and some images might not display correctly at the beginning of the church event. /!\ Added automatic forward in the options. Minor changes and improvements to some previous bits. Translation in Spanish and Russian, updated and complete for this version. R8 Continuation of the story. 2 new H-scenes (Hale with two slightly different scenes depending on your choices, and Arabelle). Added virgin/purity path (minor scenes specific to it). Reworked the saloon dinner scene at the end of R7 to include more lore regarding the island. Better optimization and added launcher (from R7.5). Make sure to choose the right level of preloading for your device to avoid issues. Various polishes and bug fixes. Translation in Spanish and Russian is updated and complete for this version. A bit sad we couldn’t include in time the cliffhanger that we had originally planned for this release, in any case, it has been moved to be the start of R9 instead and should deliver provide a strong start for the next update. I hope you like this update, ended up a bit shorter than I hoped for but it has also some of the most advanced art we ever did and some cool secrets.
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