What changed — Project Extermination: Operation GroundZeroes - Version: [Phase 2 – 2023-07-16] [MATEYDEV]

Phase 2 – 2023-07-16 (Ongoing)

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Phase 2 – 2023-07-16 (Ongoing)Jul 19, 2023

EPPoC build; This build is focused primarely on combat: Combat changes: new balance of damage and stamina, expecially stamina recovery; new animation animations for attack, both enemies and player; reworked dodge (inspired by Callisto Protocol for close range); first iteration of the official melee weapons (still has “bonk” sound); first iteration of “enemy indicator” / “compass” / “radar” (for now toggleable from options – gameplay options) added hit indicator (for now toggleable from options – gameplay options) new weapon durability system and items to recover it (inspired by MHW “sharpness”); Outfit changes: Changed outfit from officer’s skirt to the a combat suit (other outfits will be available); added shader and displacement map (GPU heavy, can be disabled in options) to the new outfit; added dynamic outfit mods based on equipped weapon (only melee weapon for now); This build has no content limitation, but has an internal timer of 10 minutes per respawn, it should be enough to explore the current content, we hope to see you on Patreon & Discord. PPoC build: 1 enemy type (4 H animations, randomly selected at capture moment) 2 weapons (melee and ranged) Dynamic time of day & weather Beta Inventory and menus Basic auto generated voices and dialogues “Seamless” room transitions Interactable environment props (at base) for testing 2023-01-03 This build is focused primarely on combat:
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