What changed — Never Saint [v0.28.0] [Saint Voice]

0.28.0

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0.28.0Oct 2, 2026

MOG_ChronoEngine: This system was the main reason for the delay. It had an update regarding how it handles files, since it used to only load skills when starting a new game. Now it updates when loading a game and when starting a new save. CrossEngine: Updated because, just like the previous plugin, it only executed on a new game. Now it triggers when loading a save. CrossBattleScript: New skills were created that won't be used in the game until the player defeats the banshee (in the next update). The dash skill was designed to allow you to move faster on the map. Other attacks were excluded because they were boring to use on a boss. PKD_FIX COMMON EVENT: A plugin made to provide a queue for reserved common events, since using items didn't call the corresponding event and the item was simply lost. FixzLayer: Another plugin created to help with event-made maps so they can feature platform-type movements. AnimacionSpeed: A new plugin created to accelerate editor animations (including audio), so I don't have to repeat the same skill 10 times at different speeds with different audio. AltimitPatch: A patch for Altimit, since many skills don't work correctly with the grid activated. By using this._ignoreGrid = true;, they can be used by deactivating the grid for one frame. FilterController: Updated to include HslAdjustment. Mog Animated Text = Integrated. Other Fixes & Improvements • Sprites that only overlap in HTML — fixed in FixLightFlicker. • Fixed an issue where the Android menu would be lost when purchasing ingredients from the Market. • Removed the Zoom filter during scenes with other characters. • HTML can now be viewed in fullscreen. • Fixed an issue where Live2D animations would become static at certain moments. • The “D” key on Android now works even when held down.
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