What changed — Multiic [v0.7.22] [Stvoler]

v0.7.22

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v0.7.22May 18, 2026

0.7.22: story, 3d city, multi-dialogues, grok voice, Fiona’s vrm, bug fixes “grok voice think fast 1.0” speech story, prologue: • added an option to walk around the city before entering the house and before going to sleep; • completely rewritten the first day after getting caught in the loop; • dinner event with Fiona, Laura, and Kasper; • poker event; “multi-dialogues”: • a 3rd character on screen; • improved prompts for interactions between multiple characters; • everyone in the dialogue tries to speak only for themselves; • new “stay silent” button — active when there are more than 2 characters on screen; • reworked character entrances/exits; • new images for Laura, Fiona, Josephine, Dina, Finn, and Kasper • new gallery items • updated images on the start screen • updated Fiona’s 3d models (vrm); added underwear outfit; changed eye behavior when tracking the mouse; increased the model’s tilt angle • the log now has a button for deleting all lines in the history below a selected point • music: three new tracks • updated story editor • updated help section • poker: added a hand-combination cheat sheet to the instructions • redesigned main screen; color correction and WebGL lighting for the background and characters • added a new story navigation point: “prologue, start of the loop” • new images for Fiona • redesigned settings tabs for speech and images • default image model ilustmix updated to v11 • koboldcpp updated to 1.112.2 • electron updated to 39.8.9 • fixed a small branch if u choose to sleep with Ava on Fiona’s couch on day four • poker opening changed to a lighter circular transition effect • headers in story choices are now displayed above the options • fixed a bug with generated images getting blurred when certain triggers fired • redrew some weak locations • fixed the custom cursor arrow • button for skipping long dialogue chains — fixed problematic spots • android — images reduced and optimized grok voice • uses the grok API key set in the text models section. Unfortunately, the trigger system based on emoji is not usable with fully voice-based models • that means location changes / outfit changes and all other events will not work. but image generation works fine. it seems like a new trigger system should be possible — I’ll think about it Fiona’s vrm • I’ve gotten a bit better with blender and VRoid studio, but because of VRoid’s fundamental editor limitations, making the model I originally had in mind is pretty painful. VRoid has a very recognizable base: the same facial plasticity, weird limits on head/body shapes, and hair that lives by its own laws. • still, I managed to pull something out of it: adjusted the face proportions, improved the textures, made the hair feel more alive, tweaked the materials, and polished the model a bit in blender. Fiona no longer looks like a default dummy, and at least starts to resemble the character from the game. • i’m planning to keep improving the models, and later the animations for them too. • pls let me know what u think — compared to the other 3D characters in the game. maybe I’m wasting my time trying to squeeze something decent out of VRoid, and should just move to something else main screen • It had been bothering me for a long time that the characters on the main screen didn’t really match the background in terms of color and lighting. from the outside, it might seem like a small thing, but in my view the start/menu screen is the first thing the player sees – it sets the tone – the user doesn’t know anything about the game yet, but they already read its visual coherence. • so yeah, now it looks ~ the way it was meant to. yoohoo •ᴗ• • the only thing is, I had to sacrifice the custom cursor on the main screen – because the canvas redraw causes an annoying cursor flicker. i’ll probably find a solution eventually, but for now this is the compromise 0.6.34: contexts, kobold for images, gemini-3, fireplace, endpoint, bugfixes • rewrote the system contexts for all characters: personalities now have more depth, detail, and individuality; optimized — ~10–15% shorter • koboldcpp: now supports images too; if koboldcpp is selected in settings but the model isn’t running, it auto-starts the model on request; updated to 1.105.4 • safe place with Fiona by the fireplace (ask to go to the fireplace) • added gemini-3 models • added a visual effect for connecting to Ava’s chip — now randomly chosen from two variants; a button to disable the effect • the save button now works even in places with a text input; on save it generates a summary (what happened over the last n messages, where n comes from the “message history” setting) with the character currently on screen • custom endpoint • fixed a desktop bug where hints couldn’t be clicked • desktop: adjusted the area around the text input so you can scroll long replies and the invisible wall doesn’t block 2.5d/3d • chatgpt-5: fixed bots (who’s speaking, summary, and quick replies) that relied on an older api revision • fixed remote tunnels for koboldcpp koboldcpp for images: • it can run alongside the text model, it’s more flexible and cooler than stablediff cli, but: out of the box it only supports a single lora and applies it a bit weirdly, so when using koboldcpp it only takes the lora with the highest strength from your settings — the rest are ignored; and kobold also clamps the image size. if i manage to add multi-lora support and remove the size limits, koboldcpp will become the main local tool in the game, and stablediff will be retired to avoid dragging extra gigabytes into the build. • remote (ngrok/cloudflare) for images will be added later • upd: for the standard ilustmix model (and many others), you need to specify the vae file resources/stablediff/sdxl.vae.safetensors in the game settings save-button summaries: • story and sandbox summaries are separated. for now it only works when the “message history” setting is enabled, and it needs more testing — if no issues show up, it’ll be available in the next release for everyone (no password) and enabled by default •ᴗ• custom endpoint: • https only, still needs testing; depending on cors security policies it might not work for you — tell me which provider failed and i’ll add it to the exceptions in the next release 0.5.31: gpt-5, hot model, bugfix • story mode now supports image generation – prompts are now built to match the current location and characters on screen • new pool location • redesigned location screen with captions • added claude-opus-4.1 (noticeably different from claude-sonnet-3.7, but costs way too much – 5× more, use with caution) • support for gpt-5, gpt-5-chat, gpt-5-mini, gpt-5-nano sd: • improved prompt generation for images • sd server (hot model) now auto-restarts up to 3 times • sd doesn’t like long prompts – for auto-generation they’re now forcibly trimmed to 540 chars to avoid crashes • max length for negative/user prompts limited to 270 and 180 chars • settings now have a “self description” field • fields for manually editing clothing and location • fixed a bug where the default LoRA was applied at game start, requiring opening settings to load the chosen ones • local speech synthesis chunk size increased from 200 to 450 chars • koboldcpp updated to 1.97.4 • fixed openrouter model switching – no restart needed when changing from the popup • added cuda support in sd for linux (except 50x cards), fixed img_gen error, appImage size greatly reduced, resources for koboldcpp, stablediff and whisper moved into a separate folder • fixed “invalid mode txt2img” error for mac gpt-5: • temperature doesn’t work for new models – it’s stuck at 1, and top_p (which was 0.9 in-game) no longer has any effect. censorship hits hard on the “thinking” models (gpt-5, gpt-5-mini, gpt-5-nano), but can be partially bypassed by continuing sexualized plots with them after starting on gemini / claude-3.7 / gpt-4.1. • gpt-5-chat is better – censorship is about the same as gpt-4.1, maybe slightly more vanilla • • sd: for better accuracy, raise cfg-scale to 8-9 and use extra LoRAs sparingly – only ones that affect overall style. LoRAs with baked-in poses/characters reduce relevance 0.4.68: Ava + Fiona, openai speech synthesis, custom character, Jo → story branch expansion for spending the night with Ava at Fiona’s → openai speech synthesis: model changed to gpt-4o-mini-tts, added voice selection and a custom instructions field for voice (omg, yes, it was possible) → custom character replacing Ellie → Josephine: new images, replaced the bad ones → some new images for Fiona → slight redesign of ui elements, looks tidier → added models grok-3-fast-beta and grok-3-mini-fast-beta → updated koboldcpp to version 1.91 → updated apartment locations → instructions of the form "always speak in first person" moved from base to character context custom character: for now it’s mostly just a name swap - it’s built on existing characters and reuses their contexts, so the custom one shares a single storyline with the chosen character - it’s a lazy hack to save time, but I’ll expand it •ᴗ• to everyone who was worried about Ellie - don’t fret, she’s still here, she just doesn’t show up on the start screen anymore openai.fm - try out the speech synthesis 0.4.56: cosmo girls, spaceship, redesign, dnd space odyssey, bugfix • starship location • cosmo girl outfit for Jo, Dina, Fiona, and Lora; cosmo guy outfit for Finn • person: dnd scenario – space odyssey • koboldcpp updated to version 1.89 • fixed bug where a duplicate character already on screen could be added • redesigned the model-selection block in settings – now more compact and slightly clearer • ru-lang proxy: the second kz server for anthropic models now works correctly 0.4.50: hotfix, Dina + Ava, grok‑3, gpt‑4.1, chibi Fiona, locations ➜ added api models: grok‑3, gpt‑4.1 and command-a-03-2025 from cohere ➜ added small chibi animations for Fiona’s surprise and irritation ➜ new sandbox locations: sofa, bedroom, beach house ➜ story: expanded Dina + Ava route if u choose to sleep over at Dina’s; added branches for sleeping alone ➜ Jo — a few new images and updates to previously unsuccessful ones ➜ now characters always know which location they are in; the last used location is remembered and loaded into the system context. The favorite location can now be disabled by clicking the icon again (if history saving is enabled, I recommend disabling the favorite location) ➜ added locations: police station and prison ➜ nvl mode: fixed text rendering for claude ➜ fixed critical instruction‑injection bugs in the story for english lang and the female protagonist. because injections weren’t triggering, the english narrative was clearly patchy and in some places made certain branches inaccessible. ➜ koboldcpp updated to version 1.88 ➜ fixed the in‑story phone‑close button ➜ cohere: fixed bots for in-game triggers ➜ improved logic for deciding whether warm winter clothing is needed — should reduce false positives 0.4.41: music control, history saving, bug fixes → new images in the gallery → music control in the sandbox → plot: a small scene in the park with Ava (if u find the bench) → person: history saving in the sandbox → android: fixed an issue with koboldcpp-remote → android: fixed an issue with settings import → koboldcpp updated to version 1.87.2 → fixed the long-standing issue with input windows that, under certain circumstances, could overlap each other → now clearing history also clears the message log of the selected character → optimized instructions for summarization (every n messages) 0.4.35: story branch, images by grok → added image generation by grok (option in settings) → story: added a branch with a police station (upon exiting the park) → when generating an image, the character now becomes smaller and shifts to the right → images for Ava → fixed error when the local model is selected → added proper error/notification output during image generation 0.4.27: story & bugfix • continuation of the story • animation on the start screen • micro-animation and clock sound after some time has passed • a few images for Jo • added the gemini-2.0-flash-lite model, discontinued gemini-1.5-pro-exp-0827, gemini-1.5-flash-latest, and gemini-1.5-pro-latest • koboldcpp version updated to 1.86 (supports gemma3) • fixed an error where closing the game and reopening it within 5 seconds caused saves and settings to disappear. • when using local models via koboldcpp, it is still recommended to wait 2-3 seconds before reopening the game • added information that a game restart is required when importing settings and save files. • fixed the music in the storyline. • changing the AI language no longer requires a game restart. • the sandbox setting that allows the character to speak first no longer requires a game restart. 0.4.12: contextual field, kisses, statistics, claude, gpt-4.5 → new context field for describing the world and instructions → micro animations and sounds during a kiss → a few new park locations → added claude-3-7 model → added gpt-4.5-preview model → updated section with lore and characters, statistics added → apk: fixed claude's functionality → optimized character system contexts in the sandbox and images in some scenes → now Laura is 28, and Finn is 29 years old statistics: for now it just counts how many times the character and the user cum -`♡´- will be further developed so that it can be used in the system context 0.4.05: gallery, mini-game, bugfix → gallery: added a multitude of images, now to open them you need to use ⦵, which can be farmed by winning mini-games: chess, save the princess and collecting macrodata → Jo, Laura, Fiona and Ava: now they can go anal (trigger and images) → Laura and Jo masturbate (trigger and images) → a gallery option has been added to the quick menu → mini-game with macrodata (the very same ones collected by the workers from the show - severance), available from the phone or by asking Ava → added model gemini-2.0-flash → groq: added model llama-3.3-70b-versatile, deprecated llama-3.2-90b-vision-preview → added park locations → fixed bug with english context when adding a second character → koboldcpp updated to version 1.84.2 → removed the button for activating 3d from the story section → apk: fixed voice selection for elevenlabs → fixed bug with the car, when the location did not change after the car → person and base passwords changed for "save the princess" the most points are given - 40 for chess (losing is almost impossible) - 10 macrodata - random from 1 to 18 macrodata: the idea was spotted and swiped from the expanses of codepen for everyone who hasn't watched the series (severance) - I highly recommend it 0.3.97: speech elevenlabs, 3d lipsync demo → speech synthesis from elevenlabs (also on apk) → sandbox: demo of 3d characters with lipsync → when first opening the game, the language selection for ai is now set correctly → selection of cosmosrp-pro and chatgpt-4/4o models is open and no longer requires a game subscription (without person password) → updated list of starting models on the welcome screen and in settings (if there is no local model in the game folder) 3d: one of those ideas that came almost immediately but was put on the back burner my knowledge in 3d is quite superficial and not enough to create a model myself, so I used the free very limited editor ready player me, models are boring without any hint of sexuality, but together with lipsync demonstrate what I want to do plan: find a suitable 3d artist on the marketplace and order a character based on refs from the game (later we will decide who will be first) approximate level of the model that I want if u know something that can help - write ) the model should be compatible with ready player me + arkit, oculus blend shapes with the 3d avatar, only speech synthesis from google and elevenlabs works so far, fps locked at 45 frames speech synthesis from elevenlabs in my brief view is top: a large selection of voices, trial, slightly cheaper than openai, and no worse in terms of level the continuation of the story is still in development. unfortunately, plans have shifted somewhat (there were many important bug fixes). the new deadline for continuing the plot is the end of february to the beginning of march 0.3.92: bugfix, locations, eos → sandbox: when changing locations from the menu, characters comment on the movement. you can set a favorite/start location for each character → added bypass_eos setting → updated koboldcpp to version 1.82.4 → updated help section (hoping it’s more user-friendly for new users) → fixed auto-save: the slider now also affects automatic dialog trimming. the recommended value is set to 18, and the maximum reduced to 40 → fixed steam activation in the shower when selecting locations from the menu → fixed AI language selection in dark theme → winter theme extended until February 13 → fixed "rescue the princess" minigame (my crooked hands forgot to close a parenthesis in the code, damn it) → sandbox response options setting now works correctly with generated answer variants (it was broken and worked the opposite way, hehe) → story: now, at the end of a short series dedicated to the communication part, if a character asks a question, the answer is not replaced with an ellipsis but is fully displayed with the note "the question remains hanging in the air." → koboldcpp logs are now always trimmed to the last 360 lines → when opening the sandbox, the "what happened before" button now correctly appears only if the character's history was saved → fixed the order of save/load slots → fixed dice flying off the table in DnD: now there is an option to re-roll bypass_eos - use this if the local model outputs "EOS token triggered" too frequently and inappropriately there was a bug with auto-save - a hardcoded value of 20, which when a higher value was set in settings (now also affects trimming), was simply ignored and saving did not work 0.3.80: local model + koboldcpp → integrated koboldcpp with local model* → desktop: added welcome screen with choice of local model or via api → in the sandbox added location selection (upper left corner) → updated failed Ava images → redesign of selection buttons → reworked path to one of the sexual scenes with Dina in the plot → now if koboldcpp is selected and koboldcpp-remote tab kobold in settings is open by default → minimum screen size in windowed mode increased from 640x360 to 900x500 → improved bots determining location changes and arrival of second character. fixed work on local models via koboldcpp → maximum temperature value lowered to 1.4, recommended to 0.72 → fixed a bug with version checking → in the storyline the earthquake animation has been corrected (and possibly some others) → replaced music in the narrative event with fiona in the shower koboldcpp: → now upon closing the game processes koboldcpp and electron terminate correctly and do not remain in the task manager → fixed premature token generation termination (error eos token triggered! id:2) → parameters adjusted → fixed the behavior of suggestions and generated options → maximum response length reduced to 630 tokens, recommended value up to 190 → added a button to shut down koboldcpp → added information about approximate system requirements on the start screen and in settings (if there are no models in the folder) → added custom triggers for stopping *now for windows there will be three options: standard (with koboldcpp), -local (with local model) and -lite (without koboldcpp). for linux u will need to download the model separately and select it in settings (later I will figure out the configuration and make it the same as on windows with the folder resources/koboldcpp) windows: koboldcpp with models is located in the folder resources/koboldcpp, all gguf models from this folder
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