How big of a harem is too big?

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Depends on the story, world and scale. Like for xianxia stories for example the MCs at the end most likely ends up as immortals so they live infinitely, so a harem however big can fits, he can spend as much time with all of them forever lol.
 
Double digits is already plenty. If there are too many, they’re probably all just cookie-cutter creations.
 
Doesn't matter as long as every characters are properly developed. Some games 5 is good, other even at 4 the quality has already dropped and the character's become uninteresting.

2D art games tend to suffer less when going with a big harem than when 3D art ones does. I guess the first one is "simpler" to reuse static assets and spend more time on events and scenes.
 
a suppose a small number is better for more developed characters, but I like for the harem to be more like everyone, in a free use world kinda way
 
That's an interesting question. I love harem games and I love romance too, so I think around 6 or 7 would be perfect. This way there can be good development without anyone being left out.


(english is not my first language)
6 7 6 7 teeheehee hahaha


You know, a good mix of 4-5 milfs, 6-8 teens plus side characters works for me! 23 sounds like a lot of work, but if it was a complete game then I wouldnt mind so much. The problem you run into is a game like that is too big and wont ever be finished.
 
Any number above 3 or perhaps 4 stifles any sort of character development or chances for the girls that are there. I don't know why people find a game with 20 girls who have 2 scenes each to be appealing.
 
The important thing is that the characters are fully developed. Some games manage to have many fully developed characters. Some never develop any.

In theory, any number should be fine as long as the above is followed. In practice, 3-5 is probably where most would max out.
 
There are two types of harems in these types of games, and while both might be present in the same game, they don't really overlap much and are pretty different.
First is the personal harem, where character development matters and you actually get to know each character. This involves interacting with them outside of sex and actually caring about what they think. Most incest games end up in this category and typically I find 5 members to be perfect, with room for some of the second type of harem on the side.
The second is the collection harem, where variety is the spice of life and each one added in another hole to fuck and resource to utilize. Most slaver, superpower, management, and sandbox games end up focusing on this. In this case, the only limitation on how many is to many is how much grind you require to maintain them.
 
The important thing is that the characters are fully developed. Some games manage to have many fully developed characters. Some never develop any.

In theory, any number should be fine as long as the above is followed. In practice, 3-5 is probably where most would max out.
Yeah, 3 to 5 seems to be the sweet spot. Otherwise the interaction between characters starts to get lost and it feels less like a group thing and more like pick one from a menu.
 
I think my ideal number would be 3. It gives you a lot of time to know the girls instead of dividing attention between too many person. Still I think I could go up to 6, but over that It is too much to handle. Still there are exceptions like Little Green Hills, the game is not complete still, but it usually take the time to explore the personalities of the girls and resolve their problems.
 
I think my ideal number would be 3. It gives you a lot of time to know the girls instead of dividing attention between too many person. Still I think I could go up to 6, but over that It is too much to handle. Still there are exceptions like Little Green Hills, the game is not complete still, but it usually take the time to explore the personalities of the girls and resolve their problems.
I'm with you. I don't automatically dislike games that advertise "big" harems, but I'd prefer 4 or less.
 
I think the number should be 5; anything higher than that makes it very difficult to create excellent character development.
 
If talking about webnovels/lightnovels 3-4 for me, otherwise you cant really get attached to any of the characters and any romance in the book kind of stops having any meaning at all, usually if the MC has more it all devolves into a main love interest and maybe one more and the rest of the harem pretty much gets forgotten about until the ending of the book (if lucky).

In games I dont really care, as much as I find attractive ;)
 
Realistically anything more than 3 would end very poorly. I feel like you can devote yourself to 3 women and unles stheir libidos are rela high you could keep them all pleased.

For a harem game 20 is the absolute limit unless your willing to erite one of the lingest stpries in ecistence to give them all proper character development and storylines. 10 is pretty comfortable and allows for a lot of variety.
 
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