What changed — Heroine Rumble 2 [v0.38] [Enlit3d]

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0.38

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0.38Apr 24, 2026

• implemented experimental stylized “flatter” lighting, you can try it out under loadout -> data -> backdrop -> lights -> stylized at bottom • implemented new “Card Backdrop” data field for character cards (loadout -> data -> backdrop button) • implemented (direct) Lights under “Card Backdrop” • implemented Ambient settings under “Card Backdrop” • implemented Pose settings under “Card Backdrop” • implemented “Save Camera Angle” in “Pose Settings” • implemented “Save Pose As Idle Anim” in “Pose Settings”. (note: the static pose in the card import/export is different than the idle pose in pose customization) • implemented new grab “Loadout Type” settings in H-Lab. this is meant as the replacement for the old size-difference filter. • implemented the following “Loadout Types”: DEFAULT, VS_LARGER, VS_SMALLER, GROUP_GRAB • increased the max number of grab loadout to 8 (from 4) • fixed some more ui issues arising from the stackable moving frames feature • fixed glsl crash due to using reserved keyword “input” on certain cards • fixed size difference not displayed correctly in H-lab • fixed bug that cause outfit with clip-planes possibly generate portraits with incorrect cutoffs • fixed a case of clip_plane not updating correctly when outfit is damaged (such as amazon_helmet) • fixed grab carry on +1 size opponent not working correctly • fixed a possible cause of adding grab encore attackers prevents transitions from working • fixed a bug that cause game crash when importing char card (and potentially from other causes)
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