What changed — Harvesting Corruption [v0.0.75] [JuicyGenieGames]

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v0.0.75

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v0.0.75Oct 28, 2026

HARVESTING CORRUPTION — MASTER CONSOLIDATED CHANGELOG v0.0.75 | Consolidated through October 28, 2026 This combines all six supplied Codex logs, the massage technical handoff, and the inline shop/change report. Repeated accomplishments have been merged into single entries; separate enhancements and fixes remain distinct. The status reflects what those logs report, not a new live-script validation. NEW CONTENT & FEATURES First-weekend story, conversations, and Journal • Expanded the first weekend with a new Saturday opening featuring Tom, Carter, and Annika; a truck trip to Cottage Grove; and branches based on whether Annika completed the required workdays. • Added Carter's weekend laptop-delivery sequence, unlocking the interactive laptop in Annika's cabin. • Added Belladonna's first meeting at the Velvet Rope, the moderator confrontation, follow-up invitation, private fitting-room sequence, and introduction to the Swingers Club. • Added a Sunday morning Brooks-house scene with new art and dialogue, accessible from the Front Yard or Front Porch during its intended morning window; the scene returns to the Front Porch. • Added a Government Security/Center gate-guard interaction with dialogue choices, separate first and repeat conversations, a daily reset, Morning/Afternoon availability, and three randomized off-hours responses. • Added two repeatable Witch events and a time-dependent Witch-at-home schedule. • Added guided weekend Journal progression: Private Eyes, Dress for Trouble, and Knead to Meet for shopping and the massage parlor, followed by bus-home, Sunday check-in, and enjoying-the-rest-of-Sunday objectives. The Sunday plan completes after sleeping through to Monday. • Journal reminders use short popup titles and concise objective descriptions, complete as their destination/story trigger is reached, and do not recur after completion. Added appropriate objective recovery for existing saves. • Added an updated End of Content disclaimer and restrictions preventing the main menu from being accessed to bypass it. Velvet Rope and Swingers Club • Built explorable Velvet Rope and Swingers Club interiors, including multiple rooms, navigation arrows, reception/bartender interactions, hotspots, and new Annika inspection barks. • Added two independent looping stripper-stage videos layered over the Velvet Rope's room artwork while keeping interactive hotspots usable. • Added animated multicolored lighting to the Velvet Rope and BASSment, plus animated red lighting in the Swingers Club main room. • Added after-dark Swingers Club room variants. A chosen room appearance remains stable for the night and can change on a later visit the following day. • Added club viewing interactions and video playback with uninterrupted venue music. • Added opening-hour and outfit/admission rules for relevant clubs, plus admission persistence so Annika does not repay after leaving and returning during the same night. Cottage Grove shops, clothing, and purchases • Opened Spy Supply with its shopkeeper, first-visit and repeat interactions, item shop, sound effects, and purchase confirmation prompts. • Added purchasable lockpicks, hidden cameras, and a zoom lens. The drone is displayed but is not yet for sale. • Lockpicks are sold in packs of 10 for $500, stack to 99, and validate the entire pack against available inventory space before charging. • Added Dressed to Undress, shopkeeper Olivia, the first-visit greeting, a complete clothing store, fitting-room visits, shop music, and door sounds. • Added ten outfits: Black Dress, Harley, Sailor, Wonder Woman, Chun-Li, Catwoman, Cammy, Kimono, Office, and Maid. • Outfit purchases unlock their proper wardrobe entries rather than occupying backpack inventory. The Black Dress is stored as Formal, with the other shop outfits tracked as Cosplay. • Added fitting-room still-image sequences based on currently worn clothing and the latest purchase, followed by a single outfit-preview video. All ten outfit previews, including Chun-Li, have playable versions. • Trying on the Black Dress equips it for the evening's formal-attire requirements. The changing room responds appropriately when Annika has no outfit to try on. • Added a separate House Cleaning Maid outfit. • Expanded the town with 13 Morning/Afternoon exterior backplates, including Corner Quickie and store/club exteriors, plus a recurring Sunday-morning church parking-lot background. • Expanded daytime store access and appropriate closed-hours interactions. The Porn Shop is available Morning through Night; adult-venue exterior music is restricted to appropriate time periods. Transportation and audio environments • Added a Bus Pass, bus-stop access, repeatable bus transport between Corner Quickie and Brooks Ranch, a dedicated inventory icon/tooltip, and location-specific bus-button artwork/placement. • Bus travel plays departure audio and fades, advances one time period, and does not accidentally turn a Night trip into the following calendar day. • Added Saturday truck door/engine sequences with correctly staged startup, looping engine audio, fades, adjusted volume, and town-arrival music changes. • Added Cottage Grove outdoor/indoor ambient audio, Dressed to Undress shop music, shop door sounds, and venue-specific audio transitions while preserving Tenmile's existing ambience choices. Night exploration, lockpicking, and readable discoveries • Added a lockpicking minigame with 16 pick positions, mouse-wheel positioning, tension-wrench feedback, limited attempts, and sound effects. • Added night-only lockpicking with lockpick inventory requirements, Sneak checks, and per-door unlock persistence until the next game day; individual scripted relocks do not reset unrelated doors. • Added nighttime cabin/Brooks bedroom backplates, sleeping character interactions, character hovers, and location-specific nighttime choices/reactions for Chance, Carter, Elliot, Raven, Lilly, Tom, and Maggie. • Added Chance's distinct nighttime event with branching outcomes. • Added nighttime window views for all three cabins, including Elliot's, and 15 randomized peeping barks (five per cabin). • Added Raven's interactive readable journal with cover, multiple pages, page-turn controls, and close action. • Added Elliot's interactive cabin laptop with documents, folders, and 22 individually viewable pictures. • Added new nighttime event music, sound effects, scene transitions, and access validation for nighttime interactions and Elliot's laptop. Bridgette's Massage Parlor • Added Bridgette's massage-parlor interior, treatment room, massage table, introduction, guided first-client tutorial, and afternoon repeatable job available from the first weekend. The later October 22 changelog reports that the opening/tutorial's earlier temporary dialogue has been replaced with finished writing. • Added three playable female clients: Vanessa Mercer, Claire Whitmore, and Sabrina Vale, with different pressure preferences, tips, dialogue, and returning-client histories. Male profiles exist, but male appointments remain disabled pending artwork. • Added 14 treatment actions per client, front/back positions, turning a client over, an early Finish Massage option, and three pressure techniques: Glide, Knead, Deep Press. • Added hidden tension/overwork values surfaced as hovered red/yellow/green regions, with client-specific preferences, client responses, pain, annoyance, and consequences for using inappropriate pressure. • Added local soreness effects from excessive pressure, walkout causes, reaction images, working-gesture overlays, and floating feedback indicators. • Added a client clipboard with portrait, identity, visits, known pressure, annoyance, last result, and remembered preferences, plus persistent client history. • Added up to two clients per afternoon, session carryover between turns/sides, tips, a $20 afternoon wage, client-specific tip caps, and workday time progression. The second completed client returns Annika to the Massage Room in the Evening. • Added massage Help/controls, shop music that continues across interior rooms and scenes, and a client-request/reaction layer. The October 22 updated changelog additionally reports client arousal responses and towel-request/boundary handling; this is newer than the October 11 technical handoff and does not establish the separate proposed 5%-per-visit “Comfortable with You” thresholds. Annika's laptop and Tip Me Daddy • Added an interactive laptop desktop with new artwork and typography, Tip Me Daddy, Achievements, Hidden Cameras, the existing unlocked-video Gallery, an official Patreon shortcut, and a larger Close Laptop control. Laptop use does not advance game time. • Added a playable Tip Me Daddy stream using existing animated videos and selfies, with outfit switching, Idle/Tease/Reveal actions, audience requests, accept/decline decisions, follower growth, and money rewards. • Added 84 consistent audience identities and portrait icons, approximately 380 chat lines, and a 130-phrase request catalog, with normal scrolling chat separate from paid requests and participation constrained by the number of active viewers. • Added audience reactions, $1–$5 tips, and heart effects that improve Annika's mood/Flirt state. Requests/rewards depend on followers, Corruption, wardrobe ownership, and story/media availability. • Added a phone-camera-style selfie interface within streaming, outfit-specific photos/poses, photo collection, and separate tracking of repeated captures versus unique photos. • Added an 11-track shuffled streaming playlist, embedded-video muting, clearer queue/play state information, and visible payment/heart effects. • Added daily limits and next-day resets for stream activities and passive rewards. Completed actions pay once; interrupted/uncompleted actions do not, even across save/load. Other laptop applications stay available after the streaming limit is reached. • Added a paged outfit chooser with previews/current selection, outfit-change black fades, and return to the selected outfit's Idle state. • Rebuilt Tip Me Daddy interface art with a transparent video opening, larger chat area, repaired framing, rebalanced request/status panels, LIVE FEED and HD overlays, aligned control hovers, and separate heart/coin icons. Achievements and Hidden Cameras • Implemented the achievement meta-progression system, with 59 fixed gallery positions across five pages and 57 currently connected illustrated achievements. The remaining two slots are reserved for future story content. • Added gameplay hooks for supported story, exploration, jobs, collectibles, and activities, plus an unlock banner/sound. Locked slots remain in their original positions and cannot be clicked; unlocked rewards open full screen. • Achievements persist through saves, new games, and repeated unlock opportunities. Older saves recover only achievements supported by recorded evidence, without fake unlocks or repeated notification spam. • Created the illustrated achievements UI, fixed 16:9 slot geometry, page navigation, full-screen image close behavior, and redesigned title/unlock-popup presentation. • Added hidden-camera installation and persistent laptop monitoring for six locations: Raven/Lilly cabin, Chance/Carter cabin, Elliot cabin, Brooks bedroom, kitchen, and barn. • Camera installation consumes one inventory camera, confirms success, prevents duplicate consumption, and uses an upper-right spy icon with hover tooltip; added ten randomized no-camera responses. • Added a six-feed monitoring interface with online/offline states, time/day/occupant-aware room pictures, full-screen feeds, animated CRT scanlines, interference, flicker, and recording indicators. Monitoring does not move Annika or advance time. • Increased camera inventory capacity from one to six. Collectibles and phone arcade • Added Magazine Issue 09 with world pickup/hover art, cover, 14 readable pages, collection tracking, and shelf/rack displays in Annika's cabin. Collected magazines can be reread and are not collectible twice; previous issues remain intact on older saves. • Added Jungle Jane, a full-screen 2560×1440 Pitfall-style arcade adventure in the phone Games menu, taking over the former Dick Invaders app slot. • Jungle Jane has 255 connected jungle clearings, 32 treasures, a 20-minute countdown, treasure/combat/time-based scoring, persistent personal best, and a top-five score history (including early run exits). • Added running, jumping, four-pose vine swinging with manual release, two-pose ladder climbing, whip attacks, low tunnel sweeps, surface enemies and spear throws, underground scorpions, and shortcuts that can skip three clearings.
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