What changed — Goblin Layer [v0.58.8] [Parodos]

v0.58.8

No saved version yet. These are the current release notes. Use History to choose a version you already have.

v0.58.8Jul 7, 2026

Last update was cinematic, this time the focus is on gameplay! New places to see and things to do. The main story also progresses forward! Compared to previous updates, there's definitely an above average amount of new playtime :) ---------------- Art/Scenes/"Plot" ------------ Chapter 8 & the main story continues... Barrel waves a "magic wand" around. Lot's of new dialogue and gameplay-style cutscenes Some new 3D cutscene stuff as well. Though the focus is on gameplay this time. A deep delve into the Protagonists inner workings and backstory... Why does no one have real names? A montage! ---------------- Gameplay ---------------- Some New FX New Enemies & Encounters New items New skill for Barrel New skill for Priestess Some skills & states have changed or new functionality New Dream area to explore New Dream area(s) to see Some new sprites New (kind of)(technically a modified track)music track for the Dreamscape New combat music track for the Dreamscape ---------------- Bugfixes ---------------- Fixed magicians hat being unequipable Fixed scroll of fire not stacking in inventory Fix some typos which were long overdue Fixed a trigger that might've reset the Litterbox fight Fixed a bug (I think) that made Anvil's skills not work with Longbows Blessed properly applies order damage on basic attacks Fix XP bug when choosing Chapter 7 v0.58.7 Bootleg Anime Edition The changelog is gonna look a bit different this time cause it ended up being a highly cinematic update. Since it moves the main story forward I'd say its a significant update! The main story continues as the gang attempts to deep dive into the Protagonists dreamscape. So it's got the usual 'significant story update' stuff including: - Main Plotline Progression - New Animations/Cutscenes - New Dialogue - New Sound FX To explain: The animations/cutscenes in this game are played through pre-rendered video files. For example all of Chapter 2 has 6 cutscenes like that, and Chapter 3 has 8 in total. (mainly short spicy loops). This update I ended up with a total of 14, and they also ended up being more elaborate and longer than average. I figured since we're doing a dream arc, its a good time to experiment a bit and try new things. I could probably have spent less time on this, but it was fun and my animation and and rendering skills improved a bunch in the process. Behind the scenes I've also made 5 or so "spicy" animations and added them to a library. As in they are raw animation data that I can apply to any model. Will save some time and come in handy in the future... I've also been studying stylized rendering.
Back
Top Bottom