Changelog
Massive voiceover expansion (major Spanish + Portuguese packs, plus additional English lines).
Fixed a critical Wild West gallows CG filename mismatch that could cause the Marvin-stabbed scene beat to be skipped.
Update flow + visual effects hardening: updater now only triggers when available; glitch rendering made more robust.
Details
Wild West / Story flow
Fixed Marvin “stabbed” CG asset rename mismatch, that caused a plain grey background to be displayed instead.
Audio / VO
All supported languages now will full voice-over.
Added a very large set of missing audio assets (8k+ files in one drop), including base voice content.
Expanded Spanish and Portuguese voiceovers substantially, plus additional English voiced content.
Updater / Splash behavior
Update screen now only offers auto-update when Ren’Py reports an update is actually available; otherwise it notifies that auto-update isn’t available (prevents “dead” update prompts).
Stability / Visuals
Glitch effect rendering hardened (safer width/height handling + corrected internal strip size calculation) to reduce edge-case crashes/artifacts.
UI / Screens
Refactored multiple screen definitions to use parentheses style consistently (screen/UI readability + consistency).
Localization (Spanish)
Cleaned up credits formatting and fixed broken/mismatched text tags in Wild West Spanish translation files; removed an outdated incorrect translation block.
Build / Packaging
Build config updated to enable build updates and include additional targets (mac + linux).